If Knack is the family crowd-pleaser, Resogun manna for the retro-arcade crowd and Contrast the quirky art-house effort for the indie fraternity, Killzone: Shadow Fall is for those who live and breathe head shots. Known for being dark, dingy and hard as hell, it makes for a stridently uncompromising introduction into Sony's next-gen console. If Halo comparisons may have hobbled it slightly, it's certainly carved out its own niche among the PlayStation die-hards. Will Uncharted 4 be 1080p? Sony hopes so.Guerrilla Games' Killzone franchise of first-person shooters have become the hardcore flagpole for Sony-friendly gun fans, spanning six entries in a carnage-heavy series sometimes subtitled 'Nazis in space'. Naughty Dog is arguably the king of optimizing for console hardware. The question that remains is what resolution future titles will run at. In my opinion, smooth gameplay is an utmost priority, so any developer who chooses to not adhere to Sony's 1080p standard has my support. It's not that the PS4 isn't capable of displaying jaw-dropping games at 1080p, it's that there are sometimes compromises to be made, and in this case there was a deadline to meet. Even then it looked absolutely gorgeous, especially in single-player. To be fair, Killzone: Shadow Fall was a launch game. Gamers noticed the difference almost immediately, calling Killzone: Shadow Fall by far the smoothest Killzone to date, and reasonably so. Its predecessors never got close to 50 FPS. Now, Guerrilla Games wasn't able to achieve a locked frame rate of 60, but it got close the game averages around 50 FPS. Battlefield 4 and the Xbox One's Ryse : Son of Rome are some of the best games we've ever seen and they were 900p. As I argued in my recent editorial, a game doesn't need to be 1080p to look good. Virtually nobody made a fuss about the graphics in Killzone: Shadow Fall's multiplayer, mostly because it still looked darn good. Guerrilla Games made the decision to drop the resolution in multiplayer to nearly half of its single-player campaign counterpart in order to push FPS beyond the 30 mark. Having a frame rate as close to 60 as possible is incredibly important for a fluid online experience, particularly for shooters like Killzone. So why in the world would Guerrilla Games offer a different resolution in the single-player and multiplayer environments? The answer is simple: frame rate. Sony's imprecise marketing is still valid, though. Therefore, the 1080p advertised on the box isn't inaccurate. It uses a unique processing method that blends 960 x 1080 images together. NOTE: Killzone: Shadow Fall outputs at 1080p in single-player and multiplayer, but it isn't native. Even the back of the box only says 1080p (as seen below). This number conflicts with Sony's marketing which touted Killzone: Shadow Fall as a 1080p 60 FPS monster. That's actually closer to 720p than 900p with a total of 1,036,800 pixels rendered per image versus the 2 million that 1080p is able to achieve. In a post by Eurogamer, it has been confirmed that Killzone: Shadow Fall's multiplayer has a 960 x 1080 frame buffer (in comparison, Titanfall's beta ran at 1408 x 792), versus the 1080p 30 FPS delivery of the game's single-player.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |